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My multiplayer game - Tank battle

  • Hi buddy! Here is my new little game - Multiplayer Tank battle.

    You can use WASD and Enter to move and shoot your enemy. It's simple and fun, come join us! Your comments are welcomed.

    ★ IE browser is not supported

    ★ Both single player and multiplayer are supported.

    ★ 3 item types and 2 enemy types

    ★ 5 stages

    ★ game art assets(CC-By): chabull opengameart

    Game link:

    http://www.memoryabc.com/c2_example/G5_tank_multi/

  • Nice!

  • Hey that's pretty good I guess it would be more challenge against human players! You just need to expand on things like play area size, etc. maybe make a larger scrolling area. And just general stuff! Nice effort.

  • Hey that's pretty good I guess it would be more challenge against human players! You just need to expand on things like play area size, etc. maybe make a larger scrolling area. And just general stuff! Nice effort.

    Go MOBA(Multiplayer Online Battle Arena)? That's a good idea! I'll take it as my next plan.

  • Hi, it's a great multiplayer game! I can't make MP plugin work till now

    Especially the area-choosing option is a smart design for a mature product, nice job.

  • Hi, it's a great multiplayer game! I can't make MP plugin work till now

    Especially the area-choosing option is a smart design for a mature product, nice job.

    Thank you gonzdevour ! I think the reason why MP plugin is still not easy is because C2 users need more examples . Tough the 4 official tutorials are excellent (they are must-read), it still needs some stable structures to design games as finite-state machines. And many thanks for rexrainbow , because your <MPSyncFunction> plugin solved some important problems for me.

  • Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

    Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):

    Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.

    Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.

    Oh, and add audio - tank should make "rrrr" sound.

    In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.

    Keep up the good work!

    Also, adding more power ups/tank types (Catapults maybe?) should be okay.

  • Nice game, I like tank games hehe

    Had fun playing with someone

    I entered an alias for login, but did not see it get used though.

    After a couple levels hit enter to start again did no longer work after death.

    Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD

  • Nice game, I like tank games hehe

    Had fun playing with someone

    I entered an alias for login, but did not see it get used though.

    After a couple levels hit enter to start again did no longer work after death.

    Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD

    lennaert Thanks for the precious feedback! Originally I was thinking that single player mode is just for killing time when waiting for 2nd player to join. And after publish the game I think I'm totally wrong. Because for a newly published game it's hard to find a teammate. And most players will get considerable experiences from single player mode.

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  • Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

    Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):

    Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.

    Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.

    Oh, and add audio - tank should make "rrrr" sound.

    In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.

    Keep up the good work!

    Also, adding more power ups/tank types (Catapults maybe?) should be okay.

    vikuserro Thanks for playing! I agree every item on your list. Actually I like Battle City, too. About 2 Weeks ago I was thinking of practicing MP game design skill, and then Battle City comes to my mind. So I started to make this little game.

    To figure out how to fix the game, I need your help to push "o" button to check for connection status. What's the ping value when you see the problems above? Sometimes Peer sees different game experiences comparing to Host. As I know the following problems arise under high ping value:

    1. Bullet, shadows, explosions looks out of sync.

    2. Tank movement drifts(happens to both players and enemies).

    3. Player tank sometime lose control in the beginning, it's like something locks arrow key(know bug)

    I'll try to add more item/enemy/stage, and looking for sound effects at the same time!

    ps: for grid move, i need to figure out how to keep C2 MP sync advantage without damage grid move behavior. This might be a risky trial and I'll find some other time to do.

  • update to v1.1

    ? Player Alias will be shown above player tank

    ? Counts frag number (enemies killed). Frag number will be cleared when page reloaded.

    ? When peer joined, the stage would be restarted and assigned to the current stage which host is playing already.

  • jomo

    Nice work!

    ...any chance you would share simple capx?

    i would love to see your MP implementation!

    tnx!

    Irina

  • jomo

    Nice work!

    ...any chance you would share simple capx?

    i would love to see your MP implementation!

    tnx!

    Irina

    irina , this one may not be a simple project because it contains 278 events. <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> Actually I'm invited to teach this project in an university starting from the end of this month. It will be a 12hr lesson. The class will start from single player tank game to multiplayer tank game.

    The 1st version is like this: http://www.memoryabc.com/joomla/index.p ... game5-tank

    After remake this multiplayer game 4 times (yeah, i remake this same game 4 times with different procedures and structures), I developed and systematic methodology to go from single player to multiplayer. And my conclusion is:

    "Make the single player version before you jump to multiplayer."

  • Is there anyone finished new MP game?

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