Congratulations! I can't wait to see a tutorial! I've been holding off on buying an Ouya because I wanted to make sure it was possible to port a Construct 2 game to it (without massive frustration).
I'm most concerned with the Ouya gamepad controls. Was that difficult to work properly?
I've been mucking about with Construct 2 and the OUYA since getting my KickStarter console a year ago, and the only problem with the controls I had come across (and fought to get fixed) was that the button presses would not detect properly. "On Button Pressed" would function as "Is Button Down" - and "On Button Released" didn't work at all.
This has now been fixed using Ludei CocoonJS cloud compiler version 2.0.2.
The only other thing you can't access through the gamepad is the "OUYA system menu" button, but I don't think that's too important.
Other than that, the OUYA controller layout is very similar the XBox pad (which is the layout that the Construct 2 Gamepad plugin uses), so mapping the controller stuff is very, very easy.
Sorry for the thread hijack there Part12Studios.