This is the game in it's early bones shape:
Please download it and play around a bit. It looks really good but unfortunately it lacks many features.
EDIT: EDIT: Nothing worked. I spent 40% of my time wrapping things with Ludeis Cocoon.IO, fiddling with WebGL on, reading up on how to export, incompatibilities, cute little glitches, this is a waste of time. I'd rather pay for someone to redo the entire thing in Unity and I'll continue my smaller projects in the as of now very limited Buildbox. Fare well Construct 2 community.
EDIT: Seems that I might've made a huge tiny mistake and exported it in the wrong settings. Will reexport and see if heat is not crazy high and update everyone. Thank you Ashley for helping me out on this![/color]
For me, mobile games using Construct2 is simply not possible. I will probably migrate to Buildbox since their performance is good and the User interface of the development suite is extremely well done.
I've attempted to do EVERYTHING to optimize this game. I love Construct2 and the language and how easy it is to build very custom games, or literally anything 2D. I feel that I'm almost at that point right now, but whatever I make, however I optimize, the iPhone turns to lava.
This game is a simple one, the biggest thing is the memory it takes to run it. All the assets are Retina sized to fit the iphone 6+ screen perfectly. Other than that, I delete EVERYTHING that's not in sight of the player, I only run things when they need to be run, I try to conserve the things that need to run all the time, to run as slow as it is unnoticeable so it doesn't cause heat.
I sure hope C3 comes with native mobile exports since this is where casual and lighter games are made now. The engine and language is PERFECTLY compatible and approachable for mobile games. IT's like the perfect couple.
This might be Cocoon.IO the wrapper, I really don't know. Initially the game was around 45mb, and when I wrapped it, came out at 95mb. No fun.
I will still use Construct2 since I freaking love it, but for my main projects I will either hire Unity devs or work with Buildbox.