Isometric procedural city

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Build your map with these isometric objects and terrains
  • cesisco Wow -impressive. Nice Work!

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  • Great job on this nice seeing my assets in action!

    Thanks, but your assets makes everything look better than it is

  • cesisco

    But how do you handle the perspective? See my example, that's my doubt:

    [attachment=0:2o4jce67][/attachment:2o4jce67]

    The first is a square turned into a cube and each side (the top flat) has 64px so the height of the triangle is 90.5px. However, the second one is isometric but with perspective (looked from the mid top) and then all sides have it's sides changed (from 2d view) to something smaller than 64px. Based on this, my height calculations, which would be my reference for every position, is basically lost I guess.

    Could you explain me that please?

  • really impressive! i hope i can achieve something like you did there sometime

  • Isometric is height= width/2

    Don't think in cubes, think of a rhombus at the bottom of a hexagon.

    The image can be as big as the hex, but the bottom diamond is where its placed.

  • Isometric is height= width/2

    Don't think in cubes, think of a rhombus at the bottom of a hexagon.

    The image can be as big as the hex, but the bottom diamond is where its placed.

    Thanks. I actually found its height separating it in triangles and using Pythagorean theorem. It's the same I guess, since I found 90,5 in a 64x64 tile.

  • Sim-city!

    I had made a demo to handle the energy diffusion in that kind of application.

    • the blue tiles with "+" are energy source, each one could provide 50 units of energy, and it will diffuse energy to neighbors.
    • the red/blue tiles with "-" are energy consumption, each one will consume 10 units energy. Red is power off, blue is power on.
    • the red/blue tiles with nothing are energy pipe, each one will consume 1 unit energy. Red is no energy go through, blue is energy passing.
    • click an empty cell to create a pipe. click a pipe to remove it.
  • > Do you mind to share your CAPX buddy?

    >

    Hi Beaverlicious, the capx is now available in the first post.

    I do not see a link but am very interested

  • Still interested as well

  • lennaert Beaverlicious

    Hi guys, somehow I missed all of your posts.The link is live now.

  • Many thanks Cesisco

    This seems to have taken some perseverance

    Nice man, really nice

  • Awesomeee!

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