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Hard Space WIP

  • 06/01/2014: Progress Report

    Test Play Link:

    Coming back from my game making hiatus, I got the move system done and unpolished production graphics. I had to change to a smaller main sprite to give more visibility to the scene so it is now a glowing spot with a triangular indicator. To match the lore, the mech is actually piloted using remote cameras that transmit to the cockpit. Will be adding some enemies soon.

    10/12/2013: Original Post

    Here is a mechanics concept build of what I have so far...

    Just using stand-in graphics right now to hash out the events.

    *Click to move to a line of site location

    *Press any key to use charged EMP

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  • Alright, Mesh, Color and Armature done...

    This will replace the ship in my demo. Here is Inkscape concept and the blender3D model.

    <center><img src="https://lh4.googleusercontent.com/-gQqYJV8ZODc/UmqmaK9s5PI/AAAAAAAADZ8/w_w3CSEgD8k/w895-h783-no/BTbeforeNafter.png" border="0" />

    <img src="https://lh4.googleusercontent.com/-yJ6kKUY6T1g/UmqgoXyuRDI/AAAAAAAADZQ/87hT2vKHHFA/w300-h400-no/output_C1T8Er.gif" border="0" /></center>

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