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  • <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/640x480.jpg" border="0">




    Well, I am developing a game called Esfarelante to html5.

    I'm trying to refine the block structure of the game, for now I'll not yet provide a test version, I hope to do that soon as possible.

    for now I will just say that a game similar to the purpose of the Mr. Driller by Namco.

    demo link

    [COMMANDS::Touch, Mouse, Ketboard, Joypad]


    -movement keyboard -> ASD or the ARROW KEYS

    -jump keyboard -> W or UP ARROW KEY

    -bite keyboard -> P or O (Letter 'O')

    -pause -> ESC


    -movement joypad -> LEFT ANALOG

    -jump joypad -> UP LEFT ANALOG or A BUTTON (xbox controll)

    -bite joypad -> X BUTTON (xbox controll)

    -pause -> START BUTTON (xbox controll)

    [UPDATE:: 15/05/2013 ::]

    -added New font was applied in the game

    -added integration with facebook and can post the score on the timeline

    -GAME-MODE ?ARCADE? was temporarily blocked, only ?TIMEATTACK? released

    [UPDATE:: 11/05/2013 ::]

    -added advertising of Clay.io in load screens

    -added a new Background in game

    -added character and itens ART FINISHED

    [UPDATE:: 04/05/2013::]

    -added "game mode" screen - where the player will can choose "Arcade" or "Time Attack"

    -added "select world" screen - when the player is playing in "Arcade" mode

    -added NEWGAME-MODE "Time Attack" - The player can challenge others esfarelantes around the world in a ranking! (still being tested and implemented)

    [UPDATE:: 30/04/2013::]

    -added in-game sounds and music

    -added shrimp pickup-effect

    -added in-game tutorial

    [UPDATE:: 28/04/2013::]

    -added life counter and life's indicative balloon

    -added powerups

    [UPDATE:: 27/04/2013::]

    -added in-game pause screen

    -added broken hardblock spritesheet

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  • Hi again, here is a demo link http://extintogamer.com.br/games/esfarelante2/

    I'm still editing this game at there link, therefore any error please press ctrl + f5 to refresh

  • ok I have to ask, how did you get the tiles to change to seamless when there are more than two of the same type?

  • I do comparisons in the array (because each piece carries a var with x and y coordinate that identifies it in the array) the array stores only the information about the kind of piece with that I can see who is next to whom in the array, and change the sprite to the right sprite.

    has precisely 16 comparisons, checking each sides, top, bottom, right and left

    more or less this:

    for each "block"


    array [block.pX +1, bloco.pY] <> & block.Type

    array [block.pX-1, bloco.pY] <> & block.Type

    array [block.pX, bloco.pY +1] <> & block.Type

    array [block.pX, bloco.pY-1] <> block.Type


    block.frame == 0


    array [block.pX +1, bloco.pY] <> & block.Type

    array [block.pX-1, bloco.pY] == & block.Type

    array [block.pX, bloco.pY +1] == & block.Type

    array [block.pX, bloco.pY-1] <> block.Type


    block.frame == 1

    Else (...)

    here is the tileset map that I did to guide me https://dl.dropbox.com/u/66781112/imgs/tilesetmap.png

  • Well, here's the version I'm currently working on, is the latest version (v1.7) and I'm just finishing to create this gameset in order to complete the game.


  • news guys, I'll pass the graphical art of the game to pixel art.

    below are some examples of items:

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/camarao.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/bala.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/bota.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/cereja.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/garrafa.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/maca.png" border="0" /><img src="https://dl.dropboxusercontent.com/u/66781112/imgs/trevo.png" border="0" />

    and a small start :)

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/stand_reduc.gif" border="0" />

  • Excellent art, great game.

    Good luck!

  • gillenew

    brilliant artwork as always

  • thank you mineet and jean :D

    I'm very glad, this game is my life for a while... I am a long time working on it, I hopefully it's fun :)

  • Hello folks, I have an immense pleasure to inform everyone that I published the game in Scirra Arcade, I hope you all enjoy :3

  • idk if it's just me but the numbers and stuff aren't aligned.

  • OrangeTapioca - Well, I'm using WebFont for the texts, perhaps something may have gone wrong. Thanks for reporting :)

  • Hi people, for the new update of scirra arcade game

    see the common skills that you are able to use :3


  • gillenew

    hi I will def go and have a play later on.. are the high scores fixed now?

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