Bumper's Quest (New Video)

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From the Asset Store
8-bit retro-style music and sound effects: 10 loops-able music tracks and 301 individual SFX!
  • Cool sprite art!! poslished graphs..

    Waiting the full release !!!

    Good luck in your project!!!!

  • BEAUTIFUL game! I loved it!

    Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

    Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

    Thanks.

  • BEAUTIFUL game! I loved it!

    Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

    Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

    Thanks.

    Well I use Google Chrome with GPU Accelerated Canvas 2D enabled, which allows me to zoom in (ctrl+mousewheel) without blurring the graphics. I also keep WebGL disabled as it makes the graphics blurry regardless of sampling option..pretty sure it's broken.

    The graphics are not scaled up at all. If you do that, then objects will appear to move by fractions of an in-game pixel, which looks really bad!

  • BEAUTIFUL game! I loved it!

    Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

    Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

    Thanks.

    Choose "point" sampling with webgl enabled.. it keeps the hard edges of resized art.

    what tok said above is true, but I actually think the sub'pixel' movement looks okay.. if you want to use pixelly art but don't want it to feel like an older game then it's even better cos it's smoother.

  • Sorry for the lack of updates! We've been busy over the holidays and progress has slowed a bit now that the competition is over.

    Anyhow, we've been thinking about re-designing a few things. A lot of the enemies and characters were kind of uninspired since we were rushing to meet the deadline, so yeah.. Here's an idea we had for a new Bumper!

    <img src="http://dl.dropbox.com/u/17634050/bumpers.jpg" border="0" />

    Also, some quick concept art for the minions..

    <img src="http://dl.dropbox.com/u/17634050/Bullyboomerandbooey.png" border="0" />

    Credit to Betatronic.

  • Nice how did you draw those sprites ! can you tell me which program you use to draw plz

  • I've told you 3 times D:

  • srry Xp

  • Well I use Google Chrome with GPU Accelerated Canvas 2D enabled, which allows me to zoom in (ctrl+mousewheel) without blurring the graphics. I also keep WebGL disabled as it makes the graphics blurry regardless of sampling option..pretty sure it's broken.

    The graphics are not scaled up at all. If you do that, then objects will appear to move by fractions of an in-game pixel, which looks really bad!

    Choose "point" sampling with webgl enabled.. it keeps the hard edges of resized art.

    what tok said above is true, but I actually think the sub'pixel' movement looks okay.. if you want to use pixelly art but don't want it to feel like an older game then it's even better cos it's smoother.

    Oh, I get it now, thanks! Had no idea there was such an option.

  • resurrecting the dead for justice

  • hey , tokin' , how's the game progressing !

  • I almost forgot about this thread ^^;

    Well, Bumper's Quest is still in development! It's just taking a bit longer than I had expected. We decided to do a bit more with the game and..yeah..more information on the first post (just updated). I will have some new videos up soon and a playable demo is not too far off :)

  • Nice :) , I am sure the game will a symbol of epicness in our little world

    ( yes , the world is little)

  • Looking forward to a new preview video :)

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  • This project still alive? I sure hope so. Looking forward to giving it a play. :)

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