Current build: play BRiK 0.0.7b - Now with locally cached high score (just one), and a crosshair :(
<img src="http://dl.dropbox.com/u/46479820/brick/007a-screen1.png" border="0">
BRiK (working title) is a pixelly breakout/arkanoid clone that I'm hoping will be the first complete C2 project for me. I started this a week or two ago, but got distracted by the space contest, and yesterday I started building a minesweeper clone for some reason.
Anyway. BRiK is intended to be fast paced and full of blips and boops, and combos and multipliers and powerups, and eventually the graphics will actually look good (colourful at least) and the sounds will be more appropriate.
Features so far include:
Some bricks (3 levels)
Combo bonuses and score multipliers.
Two kinds of MULTIBALL: Regular, and ULTRA (I dunno, you think of a name.)
Levels are randomly selected
Bonus life every time you get a x9 combo (which isn't difficult).
So essentially, it's the very basic game up and running. I have a lot of things I want to do to it... first on the list is a server based high score list (if anyone has any advice on how to go about this I would be grateful.)
Anyone that wants to take the time to point out bugs, problems or design flaws will be rewarded with millions of dollars worth of invisible unicorn dust, and a thumbs up.