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ARTILLERISTS (turn-based strategy)

  • Hi everyone!

    First of all - excuse my english, its bad, but I hope you understand what I wrote

    Finally my project is finished and published on Google Play! Hurray!!!

    Update: And finally it`s released on iOS too!

    iTunes link:

    GooglePlay link:

    Update 2: Game is finally released on Steam! And troops awaiting your command!

    A lot of work was done in last 1.5 year, in my free time. And some work must be done with advertising app and exporting/releasing it later on iOS.

    Want to thanks Scirra for its great Construct 2 which allow me to make my game almost smoothly (except last things with bad XDK performanse and implementing consumable purchases...). C2 was a real discovery for me in terms of how game making can be easy!

    And also thanks to my friends who helps me with advices, game translation, testing and drawing story characters for game.

    So, watch this short gameplay video (please watch in HD):

    Comments are very welcome! Also if someone will play my game, please, leave a comment how game "looks" for you. Maybe it is hard or maybe too easy? Questions about developing is also appreciated

    Screenshot in a post below

  • Play Battleship like never before. Rocket strikes, huge explosions and upgradeable weapons await you in Artillerists. Create and upgrade your own private platoon. Use radars to locate the enemy! Perform massive artillery strikes to take them out! Call in for air support to turn them into dust! The old rules of beloved strategy game are reimagined to bring you the best tactical artillery experience ever.

    * Play for FREE

    * Conquer huge island

    * Explore an engaging story in campaign mode

    * Try out reimagined battleship gameplay

    * Buy and Upgrade your weapons

    * Fight in different terrain and weather conditions

    * Different battlefield sizes

    * Complete loads of missions

    Best played on bigger screens!

    ---

    Forum cut screenshots a little bit at their right side, depending on your screen resolution. But, you can watch them in full size here: Or by clicking on image.

  • It's looks brilliant! One of the beautiful games here!

  • Very cool concept and looks great!

  • Thank you! Glad You like it!

  • Congrats, it's an amazing game! I love the visuals but also the gameplay and the upgrades system. I am now playing it and I am really enjoying it.

    Some feedback:

    • It would be great to have a Back button from the levels. At the moment if you want to go to the Map from a Level you need to close the game.
    • I find the game a little bit difficult in the first levels. I am now in the 4th or 5ft level I am having some difficulties to win, so perhaps I would add more coins at the beginning to be able to buy more weapons.
    • The Donation section with the fortune wheel is an excellent idea, I hope it monetizes well. Some rewards could be perhaps better (you can´t buy anything interesting with 100 coins).
    • You mention that there are ads. In my case I didn´t see any ad at the moment.

    Some questions:

    • Did you finally used Intel XDK to export?
    • Can you please recommend me any tutorial you used for the in-app purchases?
    • Are consumable price currencies (dollar, pounds, euros...) updated automatically depending on the conutry?
    • Are the "numbers" of the game (rewards, prices...) stored in an Excel file or similar?

    Thank you and congrats again!

  • Thank you very much Ofris! Your feedback is very important for me!

    [quote:kn7rqy5s]- It would be great to have a Back button from the levels. At the moment if you want to go to the Map from a Level you need to close the game.

    Maybe it is not obvious, but if you click on "Menu" button (at bottom), then you can choose "Fallback and return to map" Menu button looks like not a button?

    [quote:kn7rqy5s]- I find the game a little bit difficult in the first levels. I am now in the 4th or 5ft level I am having some difficulties to win, so perhaps I would add more coins at the beginning to be able to buy more weapons.

    k, thanks for this info, I will think about to make first levels easier!

    [quote:kn7rqy5s]- The Donation section with the fortune wheel is an excellent idea, I hope it monetizes well. Some rewards could be perhaps better (you can´t buy anything interesting with 100 coins).

    oday I think about same thing, and after you comment - definitely I will rise donation rewards!! -)

    [quote:kn7rqy5s]- You mention that there are ads. In my case I didn´t see any ad at the moment.

    orry, looks like my bad english misled you no, I have no in game ads

    [quote:kn7rqy5s]- Did you finally used Intel XDK to export?

    No, I used `Deprecated` CocoonJS

    [quote:kn7rqy5s]- Can you please recommend me any tutorial you used for the in-app purchases?

    I think info in manual for C2 is good enough, also You can search tutorials section for IAP... But in my case, I used CocoonJS plugin for purchases (c2 iap plugin does not work in CocoonJS and also do not have consumables). Its last version is here https://github.com/ludei/Construct-2-plugin with some help info and examples. But I have real pain time when I make consumable purchases restore in situations when i-net connection is disappears but the money was withdrawn...

    [quote:kn7rqy5s]- Are consumable price currencies (dollar, pounds, euros...) updated automatically depending on the conutry?

    Yes, this is CocoonJS.ProductLocalizedPrice function to show local prices. Prices themselves is automaticly converted from your default currency to all other in google developer console, but you can set it manually for almost every country.

    [quote:kn7rqy5s]- Are the "numbers" of the game (rewards, prices...) stored in an Excel file or similar?

    Its stored in WebStorage. But not sure that I understand your question right ))

    And a little question for you - when you first time start the game, language was english?

    sorry my english

  • Hey!

    Thank you for your asnwers!

    The game started in English. I am playing it in Spain with a UK smartphone.

    By the way I think the "Menu" button on the levels is clear enough, it's just me that I didn´t saw it. As you know, as per convention this button uses to be in the top right/ left corner of the device screen, but to be honest it works perfectly where it is at the moment.

    Congrats again, it's an excellent game, I can´t stop playing it

  • [quote:225gk2v5]The game started in English. I am playing it in Spain with a UK smartphone.

    By the way I think the "Menu" button on the levels is clear enough, it's just me that I didn´t saw it. As you know, as per convention this button uses to be in the top right/ left corner of the device screen, but to be honest it works perfectly where it is at the moment.

    Congrats again, it's an excellent game, I can´t stop playing it

    Glad you like it! Thank you!

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  • I like the way this looks, especially the models.

  • Brilliant. Beautiful graphics, very smooth gameplay.

    You are very talented.

  • DrewMelton, byondisoft thanks for the kind words!

    Maybe someone can give me some advices about where and how I can promote my game, maybe some popular sites/forums about mobile games where I can make a post about game? I will be very glad for any advices! Cause my install statistics currently is... really weakly.

  • MikeMS: Have you considered making a Windows desktop version? I don't think you'll need to change a lot, maybe only adding Mouse support as well. That way you could have the game on Steam, BigFishGames, Scirra Arcade, etc.

  • byondisoft yes, a bit later (half of year, year) a think about to release it on steam, but not sure yet... Want to publish now on mobiles only, then - desktop version...

    By the way, Touch action perfectly works with a mouse

  • MikeMS: That's great to hear!

    About the Touch object, if you use a USB mouse in Android, it will not detect the mouse.

    This happens on Android TVs, at least from my experience.

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