Another Platform(er) Updated 2/19/2014

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  • Just something I have been picking around at over the past year. It's actually taking up all of my free time now.

    Figured I would let you all play a demo level, so I can get some feedback.

    Platform Adventure Demo

    0.1a 2/19/2014

    -Too many updates to mention.

    0.0.0.3 1/28/2014

    -Added health to the player. Starts with three.

    -Players can now receive damage. Upon death the level is reset.

    -Added a level select template to jump to, after the level has been completed.

    -Added Galacticoins as collectables.

    -Changed Grass/Dirt sprites to hopefully be easier on the eyes.

    0.0.0.2 1/27/2014

    -Fixed a bug allowing off-screen enemies to increase the player's score.

    -Added possibility to receive Power-ups from Exclamation boxes.

    -Adjusted layouts to compensate for an increase to jump strength.

    -Added new graphics for the controller.

    0.0.0.1 1/22/2014

    Initial Release to Scirra Arcade.

    Thank You,

    StephenTekniko2014-01-29 10:29:20

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  • Hey Stephen,

    I enjoyed the artwork and aesthetic of the level. It has quite a bit of charm to it so I think you're going in the right direction there.

    What I'm not sure of is where you want to go with the gameplay. I did notice the points aspect the most while playing the demo, so are you thinking of making this into a game featuring a leader board? What are some features you plan on adding (Eg. Attacks, collectables)?

    Also pretty minor, but when the snail enemy goes off the screen and dies without me touching it, it gives me points for that.

  • 0.0.0.3 1/28/2014

    -Added health to the player. Starts with three.

    -Players can now receive damage. Upon death the level is reset.

    -Added a level select template to jump to, after the level has been completed.

    -Added Galacticoins as collectables.

    -Changed Grass/Dirt sprites to hopefully be easier on the eyes.

  • 0.1a 2/19/2014

    -Too many updates to mention.

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