A Storybook Garden

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5 royalty free fairytale songs you can use in your indie games and projects.
  • I just posted my first finished Construct2 game up at Clay.io. I started this about two weeks ago, worked on it in my spare time and it took just over 20 hours to complete.    

    A Storybook Garden

    <img src="http://www.nickparde.com/storybook/screenshots/StorybookGarden_Screen_1.png" border="0">

    <img src="http://www.nickparde.com/storybook/screenshots/StorybookGarden_Screen_2.png" border="0">

    Let me know what you think! Can you collect 500 honeycomb? :)

  • It looks quite nice, and the choice of music is great (actually, I realized I might as well use something old enough to be in a public domain in my own game). The gameplay is sort of easy though - while you collect the first dozen honeycombs there's not much at stake.

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  • Niko Thank you for checking out the game, and for your kind words. I will look into having the game start out a little more difficult and ramp up from there. I have some other ideas on how to make it more engaging early on as well. For me, it is most fun at about 300+ honeycomb. Thanks again for your feedback. :)

  • I admit I only got to 271 honeycombs so far, but if I may, here's a few suggestions: add enemies that have a smaller size change amplitude, but instead move from one point to another (and later on enemies that maybe chase your for some time?) Also, a sort of super-honeycomb, which gives, say, 10 honeycombs at once, but only appears for a short period of time might be nice to make it more dynamic.

    I hope that doesn't sound too mean - I know what it's like to receive suggestions when you yourself if you know where to move the game yourself, although I haven't really finished my main project yet, but I've already got a lot of suggestions from friends, and they were wildly different.)

  • Niko LOL, funny enough based on your previous feedback, and others that I have gotten, last night I added a super honeycomb (worth 10) and re-balanced the speed at which the game ramps in difficulty. I have not added 'seeking' flowers, but I might look into that. There are already flowers that 'move'. Actually, all of them do once you get to 200 I think.. I will have to check on that. Right now, it is really easy and fast to get to 200-300. Last night I was able to get over 600, in a couple minutes, which is what I was going for anyways.

    I was in the middle of fixing the leaderboards (another suggestion of yours) and some other small details last night before I got too tired. I will finish those changes up tonight and upload a new version.

    Thank you so much for your feedback, it has been very helpful. If you have any other suggestions, please don't hold back. I can take any criticism. This goes for anyone else reading this as well. I am not making this for myself, but for everyone else to enjoy! :)

  • A new version of A Storybook Garden has been posted. The level progression has been ramped up a bit, so getting to higher levels should be easier. There is a new 10x honeycomb that helps accomplish this.

    Please check it out, and let me know what you think!

    Thanks!

  • Zharzew Post that on Clay.io aswel so people there know it is updated.

    (yes i'm the same mrPeanut as on clay.io)

  • Gotta say it's become more fun now with those x10 honeycombs.

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