codah Hi yes I receivede your message but couldn't reply to you because I can not send messages yet because of my newbie profile )
Ok First of all I don't have that much downloads that you have with my apps and mostly I need to advertise for the downloads. I also didn'T use Admob too much so I wouldn't want to mislead you and decrease your revenues. But it happened to me like the first day I implemented vungle I had like 350 something eCMP and 11 dollars something in one day from one app and it wasn't that much downloads. I can't imagine what revenues I could get if I had a lot of downloads. But it seems, just like Chartboost most advertisers pay for install so don'T expect to get revenues from eCPMS but more from installs of the apps. Also like I mentioned Chartboost works like that. But you get somewhere around 0.50 to 2 dollars of revenues from each intall in Chartboost. What you might do is you can implement vVungle inside your game but don'T take out Admob. Also at Vungle's page you can say like show ad every 300 seconds or 150 seconds something but this means like the system will wait for 300 seconds from the first showing of the ad and ofcouse if you have created and event like
press the start button--->> show ad
Then the game will show the ad when the player clicks the button after 300 seconds is over. Do don'T worry it won't show the ad during the game play.
So implement in between your game and see what can happen. Also Vungle is updated last night now it supports ios and seems ad networks give more revenues in ios system than Android. So I will see what will happen with ios. But with Chartboost I am more happy with ios than android.
Also check this blog for more Vungle experience.
I was going to ask you also. Do you use any advertising for downloads and if yes which one would you advice because you download numbers seems reall nice. and Also do you use any other channels for promoting you game. I use twitter, facebook, behance, linkedin right now.
Like I said if you have good revenues coming in from Admob don'T take it out but add vungle and see the difference. I guess it's better this way.