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[Android & iOS] Ninja Girl, big action-RPG physics-shooter

  • *Yes, there be exploding pigs into bacon*

    This was my first game ever, I made it when I started on my journey of being a game dev, it started life out with raw JS code on AndEngine, but I found Construct 2 in 2013 and never looked back. It was very raw when I released it earlier this year using CocoonJS, lots of newbie mistakes were made and I have learnt heaps since.

    I spent the past few months in between working on Star Nomad to re-build this again from scratch and polish, polish, polish. It's finally to a point where I am happy with it, since I cannot do much better without hiring a professional artist. I know the art may not appeal to most people, since I was an avid Manga reader in my youth, its what I learnt to draw.

    *Multiple talent trees to upgrade*

    Thanks to Intel XDK, its finally possible to release a huge fast-paced action RPG with heaps of stages, lots of animated enemies, high resolution bosses, tons of effects... AND still have it load very fast and run very smooth even on older Android devices (ie. Tegra 3 or Samsung S2/S3). But it certainly was not easy and a lot of trial & error at optimizations were required.

    *Can't have a Ninja game without Geisha assassins!*

    *Lots of unique Bosses with crazy abilities*

    There's some more info & screenshots on my dev blog:

    I also plan to put this game on Scirra's Store, along with the CAPX with comments & a word document to help other developers who wish to make a huge game run well on mobiles. Would it be useful?

  • Nice, that's some very nice artwork in my opinion! I love the style!

    I think the text during the tutorial was a bit small on my mobile, otherwise worked great. Good job!

  • Nice, that's some very nice artwork in my opinion! I love the style!

    I think the text during the tutorial was a bit small on my mobile, otherwise worked great. Good job!

    I know most people dislike that art style, or so thats the general feedback I get. A few ppl said "it looks like the result of a how to draw manga youtube tutorial"... which is TRUE.

    Thanks for reminding me about the text, I forgot to change it when I updated the game for XDK.

    I used a smaller spritefont to reduce the memory footprint on CocoonJS, a lot of my spritefonts only take a 256 x 256 sprite. If I made them larger, it would end up as a 512 x 512 or even 1024 x 1024.. when making a large game with CJS, you can't do that due to memory usage blow outs.

    But for XDK, definitely its great! I'll change it in the next update.

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  • really ... nice game

    congrats silverforce

  • matrixreal Thanks!

    Let me know if you guys manage to beat the first Boss! I heard he is HARD. O_o

  • Finally on iOS, for both iPhones & iPads.

    Though I don't have access to iPhone 6 to test if it works, only tested on iPhone 4S/5 and iPad Mini w/ Retina. All these run it at 60 fps constant, it felt really smooth no issues even during intense fights with lots of enemies, projectiles, rain, droplets and particles.

  • Congratulations on your first game also on App store!

    I can confirm that it works great on iPhone 6. Not my kind of game, but it runs very smoothly and the visual effects look really nice. On another note, I would recommnd letting the user click anywhere on the screen to skip text. The first small button in the bottom right corner is very tiny

  • Congratulations on your first game also on App store!

    I can confirm that it works great on iPhone 6. Not my kind of game, but it runs very smoothly and the visual effects look really nice. On another note, I would recommnd letting the user click anywhere on the screen to skip text. The first small button in the bottom right corner is very tiny

    Thanks, good news about it working fine for iPhone 6.

    I have made that change already for skipping the intro text based on Android feedback, but I submitted this build to Apple 2 weeks ago and its finally out today.

  • Nice art Very welcoming to play ^_^

  • Nice art Very welcoming to play ^_^

    Thanks!

    In response to your PM, I just send emails to mobile gaming sites and hope they cover it.

    Ninja Girl was featured on Super Game Droid in their "Indie Game of the Week" article so that help it get some downloads, but its still not very much.

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