I've been working on a new version of an old abandoned plugin... and figured I could use some of everyone's help in getting it working perfectly.
Basically, this makes a Tiled image act like a sprite, with animations and what not.
It currently only works in non-WebGL mode.... cause I don't know how to fully get it to work in GL. I'm working on it.... but for now, it's non-WebGL only. For some reason, however, it works in both GL & Non-GL in the preview window.
Critical: For some reason, it has a major memory leak... and I haven't looked into why just yet. You can see in the demo above as to what I'm referring to. after about 5 -10 seconds, the FPS start dropping.... most likely due to the fact it's leaking memory, but I'm not entirely sure. This only seems to happen on large sprites, and not tiny ones. Any thoughts?
Does not work in WebGL mode
Causes a crash in Construct2 every once in a while in regards to textures not being in memory. Only appears to happen when opening the editor and closing without making a change.
Demo CAPX: http://www.nitrolic.com/water/demo.capx
Demo URL: http://www.nitrolic.com/water