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tentacules (shoot'em up)

  • Hello

    This is the new project i'm working on since the last days.

    It's a shoot'em up called "tentacules". ("tentacles" in English)

    It's still a prototype, but i've a lot of ideas to make it a great Free game. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I'm using only 32 colors at this time, and it's a very retro game.

    I'm very happy to use construct 2 !

    I plan to add :

    • Effects, like "shaking screen" sometime, etc...
    • More bonus
    • Score & Lives
    • 10 differents levels, with increasing difficulty
    • A layer with vegetation moving on top of the other layers.
    • 10 end level big monsters.

    Are you optimistic like me ? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I'm working on the first boss :

    This is a video of him alive :

    https://youtu.be/kcDTM3dW5Mc

  • "tentacules" becomes "Tentacles".

    I've improved the graphics and the musics.

    You can watch the first level on youtube :

    https://youtu.be/MFYuAPbFT9A

    EDIT:

    You can also play the Work In Progress game here : (play only the first level for now)

    http://www.retro-bruno.com/html5/Tentacles/

    Note that on Edge, when you finish the first Level, the music stop but not restart, i don't know why.

    If you have any ideas to make me improve the game, thanks to you to share them.

  • Cool game

    I liked the idea to use limited number of colors.

    Which program did you use to record gameplay? Is it free? I am still searching for one to use.

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  • About the gameplay, do you talk about the tentacles moving ?

    I've created all with construct 2 and mathematics formulas.

    This game is done with :

    • Construct 2
    • Gfx : Pro Motion (not free, but a good investment for pixel art, surely the best for windows)
    • Music : Fruityloops + Phoscyion (not free)
    • Sfx : Bfxr (free), Goggle + Find Sound (free), and SoundFishing (sometimes free but under licence)

    In the new improved graphics version, the tiles behind are 160x160 free textures changed to monochrome colors. The older version had tiles of 32x32 px with just 5 or 6 colors. Pro Motion let you work with a palette of 256 colors, and has a lot of stuffs for anything, like making animations or tilesets.

    Note that i'm a very bad pixel artist... lol

  • Sorry for the double post, but this is an explanation of how i make a tentacle in Construct 2 :

    1) I create a ball, called T1 for example, that i put in my game layout.

    2) I duplicate it 4 times, i call them T2, T3, T4, T5, and i put it in a hidden not used layout.

    3) In the beginning of each level, i first create a variable set to 1. This var will be the Tentacle class number.

    Then, i perform a "for each" on the T1 sprite, and i create the T2, T3, T4, T5 sprites, assigning them in an instance variable the X and Y position of the 1st tentacle ball, and the tentacle class number. I reduce the size of them

    proportionally, and i increment by 1 the Tentacle class number at the end of the "For each".

    I also initialize a global variable, an Angle for the tentacles moves.

    4) Next, in the game loop, i have just to target T1, T2, T3, T4, T5 when they have the same class number, and apply them my formulas around the Angle.

  • Thanks for the information

    Keep the good work

    The graphics are good, each one drawing your own graphics make each game unique.

  • Thanks

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