SNES Explains Everything - an episodic RPG Narrative

0 favourites
From the Asset Store
The ultimate voice pack filled with 1,536 files of .......wav and mp3 of individual numbers, letters, and words (that go
  • Episodes 1-6 of SNES Explains Everything; a JRPG based retro narrative made with Construct 2. Finally, but probably not finally, done rebuilding the story and redeveloping everything. Any/all feedback welcome.

    http://www.snesexplainseverything.com/? ... b=episodes

    Major edits have been done around loading times and bugs fixed around some ajax calls issues. Should work better on Mobile too if you can give it a shot.

  • Nice graphics and the move the mouse click is amazing.

    Is the game size so big? and what resolution did you use?

  • I think this is really interesting. I spent about a minute on it and chuckle a few times. Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.

  • Yeah that's somehow unique stick to it

  • Nice graphics and the move the mouse click is amazing.

    Is the game size so big? and what resolution did you use?

    Thank you so so much. 640x480 resolution but the faces are much higher and compressed. Without the music (since that's streaming) that episode is about 3 MB right now.

  • I think this is really interesting. I spent about a minute on it and chuckle a few times. Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.

    Thank you! can you elaborate please on the editor for the dialogue? Oh wait... I know what you mean... lol. Yeah I actually have edited it but I just haven't put in that new text into the beta since it is not yet finalized. I am assuming you just mean grammar/syntax type stuff?

    I will look into the camera ASAP... thanks for checking it out.

  • I am assuming you just mean grammar/syntax type stuff?

    retty much, heh. I still got the gist of the dialogue but having someone to clean up stuff or at least to bounce the script off of would be good, since your game will be a story/dialogue/adventure-driven kind of RPG.

  • Bumping for update made on 7.9.2014. Link is in initial post to new beta.

    http://snesexplainseverything.com/lates ... index.html

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Small bug: the house to the left when you first enter the village: you can walk into the 'black' area - you aren't blocked at the door.

    Good stuff though.

  • Small bug: the house to the left when you first enter the village: you can walk into the 'black' area - you aren't blocked at the door.

    Good stuff though.

    Thanks so much! Logged it and will work on this tonight.

  • Bump for update (in first post).

    link repeated here: http://snesexplainseverything.com/episodes/ep1.html

  • Episodes 1 and 2 are now posted! Would love any feedback, check it out <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Episode 1 Link

    http://snesexplainseverything.com/episodes/ep1.html

    Episode 2 Link

    http://snesexplainseverything.com/episodes/ep2.html

  • Bump for this update in OP:

    Hey, thought this might be a cool time to share this and would love any thoughts feedback.

    What I have created, or am creating, is an episodic RPG that really runs more like a "choose your own adventure" narrative a la Telltale Games newer stuff. A lot of it is still being built in, but the primary purpose is to interact with and read a story and hopefully enjoy the jokes and easter eggs.

    I have deleted out from this post past updates and wanted to post the links to the three episodes that have been updated and overhauled. It's getting closer to a complete state as far as how my episode engine works.

    Also just wanted to say thanks. About 2 years ago I started teaching myself programming in order to bring this idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I initially was coding everything from scratch but as a one man art/writing/developing team the speed that Construct 2 gives me makes the whole thing possible... I added a little creditation on the site, hope you dig it. Lol, like I would bring fame to here:)

    http://snesexplainseverything.com/act1/ ... ?episode=0 Episode Menu

    http://snesexplainseverything.com/act1/ ... ?episode=1 Direct to episode 1

    http://snesexplainseverything.com/act1/ ... ?episode=2 Direct to episode 2

    http://snesexplainseverything.com/act1/ ... ?episode=3 Direct to episode 3

    http://snesexplainseverything.com Main Site

  • If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

    I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.

  • If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

    I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.

    Thank you, I will fix that and I will work on making how to load the autosave more obvious. Appreciate it!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)