bsimser thanks for testing! Good to know another device is on the good list hahah The main reason it's 480x320 was so it basically worked for more devices, as I'd read that's the best resolution for pixelled style games, and it seemed good enough to get what I needed on screen at once. Not sure if that applies nowadays or not. I'm very new to actual mobile dev but you know how it is, you read articles and store some of that info but nothing beats practical experience. I'll mess about with widescreen at some point then, 'cause when testing it on my samsung using cocoonjs launcher, there's a huge white bar on the right side (you can even see the offscreen enemies being created there so I think I f*cked up somewhere ;p).. dunno why there isn't 2 black bars either side but I've grown used to it anyway.
Also, as far as increasing the difficulty, it does actually increase but not sure it's enough. On my PC it's almost like it's not increasing.. seems pretty easy, but on the samsung it does get hard very fast.. guess there's timing issues to sort. Good idea about the fences. tbh I did those first and was too busy "introducing" the enemies gradually that I didn't even give those a second thought. Something always seemed off to me but never could figure out what while too busy tweaking enemies etc. Maybe it was the fences!
In the very beginning it was very hard. You'd be lucky to get 3 points, but I guess I tweaked too much somewhere. I've added a new feature to the points system, and testing that out atm before I release the update. If it works, then people will have to have good reflexes for hiscores ;p but nothing like 3 points hiscores "hard". Although it'd be quite easy (but not sure if it'd be fun) to make that new system hard enough where people can barely get 5 points hahah
As for the Flappy Bird reference. I'm not offended so don't worry. tbh if it wasn't for Flappy Bird I wouldn't have come up with this. I've never been a "simple game" designer. Always had tonnes of ideas to throw in prototypes. I'd start simple then throw in powerups, upgrades, shops, story etc etc and seeing Flappy Bird, made me step back and try to think with a KISS mindset (which was HARD for me ;p).. and Sheepish was born. I'm still fighting with myself to stop adding all these grand ideas to it..
@newt haha I find it easy ;p but not as easy as your game.. which reminds me.. will try shortly.. gotta eat according to my rumbling gut! Thanks for trying!