Roguelike Dungeon Crawler

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  • So I'm making a roguelike dungeon crawler, I got the generation done, working on enemies, attacking, classes, items, XP.

    I'm looking for a pixel artist to do the art and animation for the game so If you are interested write something in the comments

    Pics

    Generation

  • Looks like a good start! As someone working on a world generation project at the moment I'd love to learn more about how you went about doing yours?

    Also personal taste thing here, try a closer in camera.

    I always like my roguelikes to be close up so I'm more on edge about whats coming up.

  • Looks like a good start! As someone working on a world generation project at the moment I'd love to learn more about how you went about doing yours?

    Also personal taste thing here, try a closer in camera.

    I always like my roguelikes to be close up so I'm more on edge about whats coming up.

    I did mine without arrays , just with a room object what has 4 image points( Up, Down, Left Right). Every room on created creates another room on random image points, it does that until there is 30 rooms verticaly

  • Nice! Does the downwards-ness of the levels play into the game mechanics at all? Or pure aesthetic?

  • Nice! Does the downwards-ness of the levels play into the game mechanics at all? Or pure aesthetic?

    Yeah, the more you go down the dungeon the harder it gets

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  • I love pixel art, but what you've made is too simple.

    I hope the screen will not be so empty, yep?

  • I love pixel art, but what you've made is too simple.

    I hope the screen will not be so empty, yep?

    Yeah it's very early in development

  • I agree with KeeghanM, a closer in camera would be better for gameplay.

  • Hi Domse65,

    I'm working on a Dungeon crawler/Roguelike game too, so I thought maybe we can help each other on games mechanics.

    What do you think about it?

  • Hi Domse65,

    I'm working on a Dungeon crawler/Roguelike game too, so I thought maybe we can help each other on games mechanics.

    What do you think about it?

    Yeah we could

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