So my team and I released a demo of our action RPG game, Revahlen. It features the intro act, and is meant to get players to come to grips with the different systems in the game while not being too intrusive, plus give a good introduction to the two lead characters. It culminates in a mini boss battle. Give it a try, and feel free to leave some thoughts!
Just a few notes:
*Z is the default key for Canceling out of Menus.
*You can play with keyboard, an Xbox 360 controller, or touch.
*Haven't tested it in Firefox. Works great in Node Webkit and in Chrome. Does not work in IE.
*It's being developed with desktop in mind.
*The upgrade system isn't exactly implemented in the demo. Instead of leveling up through XP, you level up pieces of equipment. These can be seen in the status menu.
I've since started a complete engine rewrite, in order to simplify and better organize the game systems. I've also included Spriter into the workflow as well, due to just how damn easy it makes animating and how much smaller the filesizes have become. I'm also making the event sheets easier to read so I can possibly get other people to help create assets, since currently it's just me doing all the graphics and programming.
The UI and controls have also gotten overhauled. I've since modeled the controls after an SNES controller. The demo does not reflect this, but I thought I might make a note that the controls and UI in the demo are far from final.
The overall feel of the gameplay should stay relatively the same, unless some folks can give some awesome suggestions for improvements. The plot and music will also remain the same. Anyway, let me know what you guys and gals think!
P.S: Please don't ask me to make the game engine available. It's about 20-someodd interlocking parts and if one breaks, everything breaks. I can give pointers on what I've learned and how I've gone about it but it really is a complex animal that you need to build yourself, otherwise you'll never make anything with it. Plus, I don't want to have to provide technical support on it. And it's not even finished. Forgive me!