Here's something that I've been working on. It's not done but I'm posting it here since it's technically playable, and the Construct 2 community can check it out.
In its current state, this game is a roguelike hackenslasher dungeon crawler.
Get project folder:
Status as of Nov 2016:
Long time between updates but not dead yet. The last version linked here is still (I think) from May or earlier, but on my end I've done the following changes:
- Request for key press overlap addressed, it works, with help from an array. 'On press' adds a value to the array, on release deletes a value from the array, and 'key is down' uses the value at the end of the array to choose direction.
- Updated artwork and interface, still more to improve.
- I'm planning on adding some more interactive objects but need to redesign and rebuild parts of the code, especially for object references. Naturally I'll let y'all know how it turns out.
Examples I found helpful include:
Roguelike Maze Tutorial https://www.scirra.com/tutorials/4831/rogue-like-random-maze-tutorial-pt-1
(Random map based on regular-spaced posts; I've moved on from this though)
Cloning the Classics: PacMan https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
(The move system and move priority changes are very close)
RPG (Part 6) https://www.scirra.com/tutorials/4935/rpg-part-6
(Similar weapon attack idea)
If anyone wants to grab one of the project folders and dabble with it, go right on ahead.