Now this gameplay is quite neat - if you balance the crazy dying from that first demo with more gentle moments like this it could be quite cool. Finished the little demo and felt ready for more, which is always a good sign.
Once again, so helpful! You read my mind on a lot of that. I want to find a balance where you feel good every time you crazy die. Almost like it's a reward. I have plans for lots of fun death animations and permanent corpses to remind you not to do that again.
The Spriter animations are quite good, but was animation blending available in C2? That would help when moving from a walk to push, etc.
Thanks! Yeah, the animations are just kind of thrown in there right now, I'll definitely get in there and tweak all the blends and all that fun stuff for the smoooothness.
It's also nice to see that the environment has improved and the random tiles are quite neat, but overall I feel the artwork could use some work to be competitive, it's a little "smudgy", especially the switches and such. I took the liberty of making some rough examples:
Hopefully this isn't too straightforward, but then most people will judge by screenshots first and gameplay second (and the gameplay here is cool, but that eye needs it's candy as well).
I'm with ya on that. I have a hard time deciding on art styles and how cartoony I should go with it and such. and I can't figure out for the life of me what to do for the background. It's a bit harder when you're indoors and can't just parallax rows of trees and mountains!
Thanks! I appreciate the input!