Post screenshots of what you're working on!!

From the Asset Store
We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.
  • calling it "Sworda Clash"

  • My first time checking out this thread, some really impressive work!

    Love the art in purplemonkey 's Yonder (:

  • My first time checking out this thread, some really impressive work!

    Love the art in purplemonkey 's Yonder (:

    Hey thanks, man!

  • nice use of webgl effects ! interesting project!

  • Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    Here is an animated gif of what I have so far.

    https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    Here is an animated gif of what I have so far.

    https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

    Hmm, I can't see the image.

  • >

    >

    Just from the gif, that looks pretty nice.

  • Here is a Screenshot of what I am working on, maybe you like it

    That art is beautiful!

  • Grave Prosperity: Redux has been getting some patchwork done on it since its initial release. Here is the latest screen from its graphical overhaul it is receiving!

    I like it. Great graphics.

  • > Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    >

    > Here is an animated gif of what I have so far.

    >

    >

    >

    > https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    >

    > The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

    >

    Hmm, I can't see the image.

    Weird, does the dropbox link work? Not sure why my posts have issues sometimes, everything seems to work on my end sorry <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • >

    > > Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    > >

    > > Here is an animated gif of what I have so far.

    > >

    > >

    > >

    > > https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    > >

    > > The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

    > >

    >

    > Hmm, I can't see the image.

    >

    Weird, does the dropbox link work? Not sure why my posts have issues sometimes, everything seems to work on my end sorry <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The drop box works fine. It's just the image that seems broken.

  • I'm currently working on Shattered Moon, a flying plateformer.

    You can test the demo on the scirra arcade.

  • > Here is a Screenshot of what I am working on, maybe you like it

    >

    >

    That art is beautiful!

    Thank you !

  • This is a gameplay gif of a game i working on. Mechanics i finished are the

    charging shot, like megaman, and other stuff like explosions. More of the HUD, other enemies and there simple AI i will also implement later.

  • I suppose I'll show a new shot for #screenshotsaturday of Courier! Here's a waterfall area I've been working on.

Jump to:
Active Users
There are 3 visitors browsing this topic (0 users and 3 guests)