Thanks! The idea about the pitfalls is very true. Just implemented it.
The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.
Yeah I've been trying to figure that out. The arrows breaking on too much of a slope is intentional, but the glitching right through without registering that you even stood on it isn't. I think it might be because the arrows have such a small collision poly.
I've updated the game, now the debug option in the settings menu enables a mouse tracker, and prints the mouse position when you fire your bow (and therefore what angle the arrow shoots at). This should show you what's going on. Thanks for the report!
ãƒ» player now falls completely off screen when falling to death
ãƒ» debug mode now shows mouse and touch position
ãƒ» debug prints player and mouse pos on arrow fire
ãƒ» screen shake added on death
ãƒ» added projectile traps (trigger and timer capable)
ãƒ» start of level11
ãƒ» updated UI
ãƒ» minor changes to colormap generator
ãƒ» loader layout displays version
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Also, this: http://i.imgur.com/8IsTSLl.gif