So it's been awhile since I updated on this dev log,
I have been busy implementing a lot of behind the scenes weapon related stuff and inventory. I had trouble figuring out how to get unlockable player skins for quite some time but have managed to get the base code for that working.
-New UI elements for the in game menu which will pause gameplay and allow you to select any previously unlocked weapons.
-inn/weapons shop has been somewhat implemented.
-You can currently upgrade your health when you gain enough gold and soon upgrade your weapons and pay for a new character skin.
-new enemy sprites and new enemies
-Enemy behavior, new spawning method
-more polished tile set, trees, walls, lamps and world map
Here are some sprites which I am still working on.
There is currently an issue with z-ordering.. The method I found on the forums seems to be too demanding with the amount of objects currently in use.
I think I will just end up combining some future sprites into one to avoid the player going over or behind them and keep some objects z-ordering separate from more critical art assets.
I have added destructible objects in game, grass and crate.
Here is an example of changed enemy behavior.
I'm going to be putting focus on adding more weapons and finishing up on the level selection screen. this is their current state:
Those are still a work in progress.
So that's it for this dev dump I hope I can show a little more level design in the next update.