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Mini RPG Prototype

  • NAMELESS PROJECT

    Working on a little prototype atm. Not really sure where this is heading yet but first off I would like to make the controls as good as possible. It is developed for gamepad in mind but should also work well with mouse and keyboard.

    I want the combat to be challenging where you have to apply different tactics for different enemies. So the game will have many different combat mechanics and it's a bit hard to find buttons that feels tight.

    You'll be able to quick attack, heavy attack, dodge, dash, shield block, shoot and use items. So there will be a lot going on.

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    So please try the demo and let me know what you think and how to improve it. Ideas about the game is also welcome of course

    TEST:

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  • Added transparency to larger objects if characters moves behind them.

    Also changed so you can mine with 3 hits on a resource or in 1 hit with a heavy attack.

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