UPDATED July 27, 2014
NEW TO THIS UPDATE!
- Improved lighting effects - watch it glooooow!
- Controls for left- and right-handed players! (There's no bias here.)
- A second hint feature! (Because finding your way in the light is hard enough.)
- Both hints are now of limited use to make the challenge even harder!
Lost in a mysterious labyrinth of mazes, and haunted by faceless demons, a lone soul in despair wanders the eerie corridors in search of salvation.
Mazes are about to get a whole lot darker.
I've been playing around with the Shadow Casting behavior, and it inspired an idea to take traditional mazes and make them more of a mystery! Using the Lighting capx (see the examples link on the Start Page of C2) to set up the initial lighting effects, much of the maze will be hidden. Sections will be specifically illuminated to offer hints or just to make you wonder if that's even in your path to the end. (Picture a street light lighting a darkened alley in New York City.)
Check out the (unfinished) demo here: Lost Soul
Platform: Browser and Android app
ABOUT THE FEATURES
I'm aiming for a low-light glowing effect to add a touch of atmosphere (and to combat any dull graphical look).
So far I've included:
- "Swinging ceiling lamp" effect for the main spotlight over the character icon
- "Backlit cutout" font effect
- Corridors with dimly lit sections
- "Glowing" tile floors from the light given by the character icon
- Two hint features that add to the lighting effects
Besides the obvious touch - the near-complete darkness overlapping the maze - other challenges I plan to include...
- Custom-made mazes from players like you!
- Beat the clock (as detailed by the timer)
- Speed Completion ranking! (So you found the way out...now do it again FASTER!)
Rotated mazes & altered start/finish positions (same mazes but altered orientations - vertigo not included)
- Full-maze View assistance
- PRESENTS! (My fiance lovingly insists there be presents in my games. I'm happy to accommodate.) Now, what's inside the presents...?
- Randomized items in random locations (time bonus, hint usage bonus)
- A HUD map to assist in navigation showing areas of the map already explored.
Let me know what you think - the good, the bad, and the not-so-glowing.
As mentioned above, I'd like to open the option for all of you to create your own mazes to add to the game. Just break out some graph paper and fill in the squares!
If I use your maze - and I don't see why I wouldn't - your name goes into the credits, too!
If you have any questions, ask in the comments.