russpuppy The inspiration came from reading about a few different battle systems that utilize stamina as energy instead of a time gauge or by turns. I took that idea and decided to expand upon it by first giving it a name, and attributing specific characteristics.
For example the current system, being limited to one main PC, is where I get "Single" from. "Reflexive" comes from the primary actions such as blocking, attacking, and later the ability to focus in order to increase stamina regeneration. These actions will take require more of a reflex and responsiveness from the player. Now for stamina I would like to have a large maximum capacity, and one that is generally static in the sense that it won't scale with "levels" but determined by equipment. The idea of using stamina as a gauge, like I said, comes from other battle systems, but the mechanics of it are ones I have determined to fit best with the rest of the battle system.