Gyruss is a shoot 'em up game from the 80's.
Got the basics laid out in C2.
HUD is arcade style. Stars are spawned from the mid point play screen and moved along a random angle (between 0 - 360 degrees). Player (ship) rotates in a circular motion around the mid point screen. The player can shoot lasers that move to the mid point screen and scale down to give depth.
I haven't figured out how to make the attack wave patterns for the enemies. So, any suggestions would be very helpful and appreciated.
I won't be publishing this game if or when I finish it. Gyruss is a trade mark game
I've attached a screen shot and hope to hear from you with all your comments, suggestions etc.
Long live Construct2