I've been working on my project I've dubbed Fist of Stronk (who or whatever, or if that's just a humorous typo is still unknown) on and off for a while now. It's a platformer beat em up with emphasis on satisfying high speed reaction-based gameplay where you constantly PUNCH things with GIANT FISTS OF STRONK STEEL.
The main idea for the game's theme is that you're a boneheaded young orc caught stealing "sacred" fists of God that's now latched on your arms and won't let go. You're given the choice of either having your arms cut off or being jailed forever into a giant hollow mountain where all the world's forbidden things are imprisoned. No matter, because big, ugly and extremely dangerous foes are just another excuse for you to excercise ultraviolence with reckless abandon. There's also a group of recently imprisoned wannabe-villains that decide to haunt you and test your skills for their amusement.
Expect tons of mooks to crush in long combos while hopping from walls, rolling on the ground and flying through the air. There will also be giant pattern-centric bosses. Difficulty will be highly inspired by Dark Souls, my favourite game series ever even if the gameplay itself will be very different.
Honestly I don't have a very clear plan of what this game will be like since it's evolving constantly. One day I want to make it a linear arcadey romp with a silly minimal but very character-centric plot, and suddenly I want to make it a Metroidvania with multiple paths, secrets etc. So who knows what'll happen. Anyhoo, here's some character renders not in their intented scales. The fatty and hammerguy are at least 1/2 bigger than the other two.
Right now I've been mainly working on a the main character, finding a good feel for player's movement and abilities and just throwing things at it and seeing what'll stick.
Right now on the todo list for player character is:
- Jumping attack that'll give you extra speed.
- Pain/death animations and states + hazards to test them with.
- Two heavy attacks with slow windups and long range.
HERE'S A DEMO MOSTLY WITH WALL CLIMBING AND NOTHING ELSE:
Ask me anything, lend your help, critique, ideas, basically anything goes - and are also requested! Remember that this is a week's effort built on old assets you're seeing here.