I played karradash 2 and enjoyed it, cool to see a successor coming about!
Mind elaborating a bit whats new this time around?
How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?
It's an oldschool RPG, in 2D. It's like Mazes of Karradash, but with a different setting, different rules, a different story (well, MoK did't have a lot of story at all) and a - really - different mood.
Instead of using pixelart, I chose a digital painter to work with: so enemies are not animated like in karradash, but they look much better.
You can see an early example of the gameplay here (note: icons are temporary, that's why they look so out of place)
Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])
The topdown one is another game (I should say that is just an experiment actually). This is a First person RPG, with 2D graphics