I've been tinkering with this project for generating base stats for players in an rpg style (or any style!) game. The problem I was having was with the math making sure that all the stat points were allocated properly, not going over or leaving any out. Then, I made it so after you generate the stats you can reallocate them as you please with a nice visual to let you know when you can and can't take or give points! What I like about this though, is that you can easily add more points to be allocated or even additional skills to put the points into and it will still work fine so it's scalable.
All in all, it's a pretty simple system, but I didn't see something else like it so, I figured I'd post it up and see what you guys thought or if anyone could use it for their game. I won't waste your time explaining it here, so if you want to check it out, the capx is included below along with some screen shots.
The only problem left now is where to properly post this because, I do plan to continue working on it and implementing it into other things however, the system itself is "done" technically!
Lemme know what you guys think, hope some of you get some use out of it for learning purposes or otherwise!