Thanks for the Suggestion. Right now it just Shows a list of all craftable set pieces and their Bonus but the next update is coming soon. Need to test some things with load/save and multiple profiles (Saveslots) cause I never used this and I created some endless loading/saving loops (I think).
Next update will have a list of all researched traits for crafting (Need to add a big table of checkmarks and add Controller Support to navigate the Cursor around in the table).
I think I will add instance variables called "MenuID" like this:
0 10 20
1 11 21
2 12 22
3 13 23
4 14 24
If you hit up/down it adds/removes 1 from the currently selected index (a local variable where to put the Cursor) and if you hit left/right it adds/removes 10 of the value. Every Tick the Cursor is set to the Position of the item with the MenuID. Does anyone know a better way to do this for Gamepad controls?