A falling platformer with generated levels about digitally infiltration of machine ruled cooperations.
Play Column 5:
The game is inspired by Downwell, but with shorter rounds and with upgrades that carry over rounds. The current build is a demo, and I want to add more content later on.
Is the game to hard?
Does the level up system make sense? If not, any ideas on how to improve it?
Any ideas on different hazards/enemy types?
All kinds of feedback is appreciated