If you preview it should open without WebGL on Internet Explorer, you'll notice a few objects with bullet behavior moving very slowly but smoothly to the left.
Change renderer to WebGL, now these sprites aren't moving smoothly anymore, it's like they are skipping pixels or avoiding subpixels.
On Chrome it doesn't matter, it doesn't move smoothly with and without WebGL. Firefox works just like Internet Explorer.
It feels like it's forcing Pixel rounding or something when I activate WebGL.
I want to be able to have smooth movement of sprites even when they are moving very few pixels at a time.
How can I achieve this with WebGL? Thanks.