There are (probably) some issues with your capx..
Even with 7 FPS you should be able to have a look at the debuggers info to see where that is coming from..
@Ashley It'll probably be a problem with my project as there are several good performance games wrapped using CocoonJS.
It says Collision detection: 227 (avg)
Object count: 35 (avg)
Is this the problem?
I read somewhere on the forums that doing something every tick is bad for performance on mobile.
I am doing these things every tick:
1. Simulate Platform pressing right
2. Scroll to player
3. Add time spent to variable TotalDistance
4. Add time spent to variable CurrentDistance
5. Set text "Score" to variable "TotalDistance"
All these "every tick" actions are vital to the game's basic gameplay and I can't seem to find a way to avoid using Every Tick.