What is the best way to have multiple bullets from the same family do different damage? I want all the bullets from the family to have the same properties but have different damage amounts they deal. Like a blue bullet does 1, a green does 2, and a red does 3. But I want them to be able to damage and be destroyed by the dame things. Any ideas?
An family instance variable would work well for this.
Develop games in your browser. Powerful, performant & highly capable.
I do have one and I use it to set the damage for all the bullets, but I want each bullet to modify that number.
Example if the blue bullet would make the do the BulletFamily.damage+1 but the Red bullet would do Bulletfamily.damage.+2
Just specify different values to the damage variable for each object type in your family.
As simple as it seems.