Scirra recently tweeted a link to a particle effects demo at scirra.com/labs/particlesdemo2
The smoke trails, explosions, and water splashes (while nicely executed) are all fairly standard particle effects.
However, what I'm curious to know is the method used to create "tidal waves" - the rippling across the surface of the water from a point of impact.
Does anyone either know, or have some suggestions about how they would go about doing this? It seems to be a fairly simple sine curve distortion, but I wasn't sure how to apply this to an object...?
Thanks for any advice!