I understand that C2 creates three versions of the audio for multiple platforms, but when I want to export for iOS I need to save as much space as possible. My game has a lot of high quality music, and there's no need for that space required to be tripled. I would like to only use .m4a, since that's what iOS apps use, but when I delete the other versions of songs, I am no longer able to work with said song in my events, and it deletes any events regarding that song. Is there some work around? This seems like a superficial problem, and multiple formats should be optional, not forced.