I started using Construct 2 last night thanks to the recommendation of a friend. I've used GameSalad for two years now, so I thought I'd have a decent handle on this. Unfortunately, this is not the case.
I am trying to set up a sprite (and it's copies) to (when clicked) spawn a different sprite over top of itself or replace it....either way. When this new sprite is clicked, it should destroy itself and reveal/create the image previously in its place. Essentially, I'm looking to toggle one sprite for another at the user's will.
[Sprite A] is clicked >> [Sprite B] is spawned
[Sprite B] is clicked >> [Sprite A] is back in view/respawned
I've tried using Instance Variables with a handful of different combinations of conditions/actions. The only results I've gotten have been to create several (not infinite) sprites....or clicking the initial sprite in question ends up doing nothing at all.
Any help people could give me would be greatly appreciated.