So I have this game where i'm spawning enemies that are basically bullets with a smoke particle trailing behind
but here's the thing.. i have a fade on the particles.. so when the enemy hits the player.. i can do anything i want with the bullet object (asteroid) but basically when i say "fade" all of the particles in the scene fade
particles are troublesome too because they don't have collision.. i can't say "on collide" otherwise it would be no problem..
so i think that's the main question.. any ideas on how i could manage particles individually.. ones that are partnered to multiple enemy bullet objects.
Any insight would be helpful. I'm sure there is something elegant i'm missing out that's obvious.. but my brain's getting fried at this point..