I have a couple of compound physics characters in my game. I want to trigger collisions only on or between certain frames of animation. I know the simplest approach would be to have collisions disable and when the animation hit certain frames enable then disable it. Are there any problems with this approach?
Another solution I thought of was instead spawning a dedicated collision object and pinning it when the character reaches reaches a certain frame.
Any advantages to rather approach? And other ways oh handling it?