I have a simple 32x32 white square that I want to use to tile in my background, however at the point of where they join, there is an obvious line but I want a seamless connection.
This pic shows what I mean.
How can I make it seamless?
It should work. Check your sprite and make sure its solid? A capx file would help to troubleshoot.
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Is the game screen being resized? The squares might be upscaled which causes them to have slightly transparent borders
Screen size is 1024,768 so im not sure if thats making a difference.
Capx in link
Your TiledBackground2 isn't complete white. There is a line of pixels on the top and on the left which are transparent. Change them to white and it will work.
Your right it wasnt completely white, but even now with all RGB values set to 255 and the square most definitely being white, those lines still apear!
This is strange
That's really strange. Could you try my capx?