stop counting clicks after the game is over?

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  • I have it set up so that every time I click, it adds one to the "shots fired" things but then after the game ends and the player dies, it still adds to that text every-time you click. I'd assume I could fix it with an IF ELSE statement, but all I've accomplished is total confusion. How do I do this?

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  • A variable that goes to 1 if the game finishes and an action to add to your shot fired event ( If GameEnded = 0 )

  • A variable that goes to 1 if the game finishes and an action to add to your shot fired event ( If GameEnded = 0 )Can you PM me? That would make this a lot easier. Anyways, set a global variable that, say, bumps up to one once the game ends. Then have an action, (based off what event?) that does what exactly?

  • Okay , I'll try to describe it as easy as possible in steps ...

    1 - Create a Variable GameEnded that starts at the value of 0

    2 - In the event that triggers the end of the game , add this action : Set GameEnded to 1

    3 - In the events that adds 1 to ShotsFired , add this condition : If GameEnded = 0

    That's all !

    Cheers ...

  • Okay , I'll try to describe it as easy as possible in steps ...

    1 - Create a Variable GameEnded that starts at the value of 0

    2 - In the event that triggers the end of the game , add this action : Set GameEnded to 1

    3 - In the events that adds 1 to ShotsFired , add this condition : If GameEnded = 0

    That's all !

    Cheers ...Wouldn't that set the shots fired back to zero?

  • Nope ... It wouldn't set it to zero , It would only make it so it won't add anymore when the game is finished !

  • Would this variable be Global? I didn't know that you couls "set" anything other than text..

  • Check out the manual :P

    It would answer to all your little questions !

    Cheers

  • Check out the manual :P

    It would answer to all your little questions !

    CheersThe manual's my best friend!haha, I"ll figure something out, hopefully. Thank you.

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