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Sprite resulution problem with Tilemap

  • Hello everyone,

    Maybe it is a verry simple problem and im just to dumb.

    The problem is if i make a Tilemap with a programm like Inkscape and i export it with a resulution of 240x240 each Tile and i create a Tilemap object in Construct. How can i than make the tile size to 32x32 without losing quality. Like if i make a normal sprite smaller. I tried a lot.

    Thank you so much

    Cryttexx

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  • I finally found a solution but a verry bad solution. You could make the object 240x240 and than zoom out with the scale but than i must change every object and i did already so much that it is difficult now to change that. S has anybody experience with this.

    For everyone the problem better described:

    I have a ready Tilemap with a resolution of for example 240x240 each Tile. Of course when i open it with construct the tiles are to big. But if i scale it down with the image editor i lose the quality and there is no option to make it smaller with the size like with a sprite. Why there is no option like with the sprites. If i change the Tile width and height to 240x240 than the Tiles have the quality but are much to big. How can i than make them smaller without losing the quality.

    Thank you so much for help

    Cryttexx

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