I have a fireball being shot from another part of the level and the sound of it is still being played no matter where I am in the level. So my question is: how do I keep the sound from playing when I'm not near the source.
did you stop the audio when go to another level ?
The fireballs are only in the second level so far. I only stop some music at te end of the level. Are you understanding what i need help with. I don't know how to explain this problem any further. LOL. Sorrry.
then maybe you can compare the distance between the fireball and it's source, using "distance()" expression
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It's like, I'm at the start of the level, and the fireball is being shot from a small cannon from the very bottom of the level and the sound of the lava being shot is being played whether or not i'm Near the cannon or the fireball.