Good day everybody,
I have been working on a small game and came to a halt due to a small problem.
I have a map seen from above, on load it saves the instance UID of my first array (10x10).
When you reach the border it creates a new array with new tiles (again this instance UID is saved)
Let's say I move South, what I want is that all the values from my first array at (0,9) to (9,9) to be transferred to my new array at (0,0) to (9,0)
I am trying to get through that using the UID I saved from the first array, but without success.
It seems that the Pick instance with UID function doesn't always work. Here is the code:
When I disable the portion with "Pick instance with UID ChunkID_North", the code runs great as I can see the results of the single value being stored in the variable Value. I end out with the same texture along that border.
I hope I am clear enough...
Thank you in advance for the help