- I want the AI to move towards whichever player is nearest.
- After moving close to the player, I want it to wait if player's busy with other enemy. If not, I want it to attack the player.
Are there any tutorials on beat em up written for construct 2?
So which part of that isn't working at the moment?
you should remove the for each player in the Mode="caughtup" event, for it does nothing usefull and could probably cause issues in the future..
also the for each player in Mode="following" is useless as is the for each enemy..