Hello guys, first time here and I kinda need your help!
I'm working in one of those slideing games, such as the old Yet Sports where you had to hit a penguim and see he slowing down over time.
For this Contruct 2 project, I'm moving the platforms (bullets) instead of the player, like in ine of those infinite runners.
Problem is: everytime I create a new platform (bullet), it came with reseted speed and acceleration. What I want is to start, lets say, with a velocity of 1000 and decrease the acceletarion by 10, until it comes to a halt (unless it hits a bonus sprite that makes it go faster againg).
I can do that fine of one platform, but the next ones start coming with reseted values. In the end, I get a set going on with the same velocity forever.
Do I need to use a global variable to do this? This is my first game, and I'm trying to figure how it works.
Here is the file: indiegamers.com.br/teste/teste.capx
Thanks in advance!