Hey im making a Shoot Tester here. And im having trouble making the action
Set Opacity work correctly.
Here's whats happening.
I have a flaming effect (sprite) with a 3 frame animation and just and only the PIN behavior.
The thing is i want to spawn it with opacity at 70 but no matter what i do it stays at 100.
I made something like this :
(object) Every 0.3s -> (object) spawn (Flame)
(Flame) On create -> (flame) set opacity to (70)
And its not working.
I even have the sprite set with an opacity of 70 on the layout.
Here's my project if anyone wants to see it.
" hit a target with the flame thrower by pressing "W" on the keyboard.
the flame im trying to get to 70 opacity its the one spawning when the target catches fire. "
If anyone wants to test the other "ammo" types i made hit 1-4 to change ammo and fire with "D" for 1 bullet and "F" for 3 bullets at a time. "