Hey guys. Sorry if this is a really dumb question, but I've been beating my head against it for a while and scouring the forums and I can't find anything about it.
So I'm working on a simple maze-type game with a bunch of tiles in a grid. They read info from an array to determine if they're a wall or not, and from a different z-layer of the array to figure out what type of tile they are. I wanted to use an effect to set the color (so an outdoor tile could be green or an indoor tile brown or whatever) but when I apply the setcolor effect all the tiles just become transparent. I bound a key to "disable effect" and they come right back, but no amount of fiddling with the parameters was able to make them be anything but transparent. Can anybody guess what I might be doing wrong?
Thanks in advance.
edit: This actually happens for just about any effect I try to apply - the tiles are no longer visible, but if I open in debug mode they're still there, set to visible, and fully opaque - just invisible for some reason.
edit 2: The display is right in layout, even - it's just when the game starts that the effects start breaking. Here's a comparative screenshot.
edit 3: here's how it OUGHT to look, except the white tiles ought to be various different colors.